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The first-person shooter presents a specific translation problem for cinema: the spatial logic that makes a game feel urgent (the player's sightline, the gun in frame, the limited peripheral awareness) collapses without careful handling.
Zach Cregger's "Resident Evil," now in theaters, works that problem directly, building tracking shots and first-person angles around Austin Abrams as Bryan, a medical courier delivering what he believes is a vital organ to a hospital in Raccoon City.
Bryan is not the franchise's prior protagonist. For years, the "Resident Evil" film series ran on Milla Jovovich's character Alice, a gun-slinging lead with a zombie body count in the thousands, under director Paul W.S.
Cregger and co-writer Shay Hatten, who worked on the more recent "John Wick" installments, discard that template entirely. Bryan cannot reliably find the safety on his weapon.
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