NewsNTech
Satoshi Ishida, a programmer at Capcom, stated that the studio is moving toward "successfully integrating AI technology into development workflows" to address the time-consuming nature of producing games at the scale of Resident Evil.
Ishida presented this strategy during a talk titled "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation" at the Capcom Open Conference RE: 2026.
The presentation highlighted that current production methods make even simple tasks extremely time consuming for studios working on large-scale titles.
This approach follows earlier statements from Capcom that it would not use AI in its processes.
Keep reading